--- In Xbox@yahoogroups.com, PogoWolf <pogowolf@...> wrote:
>
> Dredd,
> Can I post this over to GamersVue?
>
>
>
> On Wed, Apr 30, 2008 at 9:30 AM, Nelson Pacheco <nelson@...> wrote:
>
> > Good post, thanks.
> >
> > Thanks,
> > Nelson
> >
> > <http://profile.mygamercard.net/nelzp>
> > <http://www.goozex.com/trading/asp/join.asp?idr=51261938874>
> >
> > *From:* DreddheadedPoet <afroloq@...>
> > *Sent:* Wednesday, April 30, 2008 8:32 AM
> > *To:* Xbox@yahoogroups.com
> > *Subject:* [Xbox] Re: GTA IV First impressions - For real
> >
> > Ok...so 12+ hrs later...
> >
> > Here is my first impressions of GTA IV.
> >
> > Let me start off by saying that ign.com gave this game a 10 and
they
> > actually they had a disclaimer at the end of the review
explaining
> > that...while not 'perfect', for what the game does...in thier
eyes
> > it earned a 10....good save.
> >
> > I am about a good 1/2 way thru the first island's missions and I
> > have:
> >
> > beat up gangsters threatening my cousin
> > thrown a man out of a window 3 stories to his death
> > Went bowling and played darts
> > Watched the cops arrest a guy for illegal credit cards
> > said no to weed from a ganga smoking Rasta
> > had warm coffee...hint hint...
> > played darts
> > Wrecked enough havoc with the LCPD to make any criminal
blush....and
> > got away...
> > Made it with some random ho in a park and blew her away
> > Of course, checked out the Strip Club
> > Watched Katt Williams on TV (for some odd reason, not a funny as
it
> > could be...lol)
> > Saw a magic show
> > Accidentally ran my car into the river and survived!!!
> >
> > Now guess which ones were in a mission and not!
> >
> > I am going to start off some of the cons of the game and get it
over
> > with because while expectations are high, let's bring it down a
few
> > notches and make sure people don't get too overly hyped about the
> > game.
> >
> > - display issues: I am not sure what happened here but some some
> > reason Rockstar decided to run this game at 720p. When displayed
on
> > my TV, The rght portion of my screen is partially cut off...I
can't
> > really see how many stars I have and sometimes it's a tiny bit
of a
> > challenge telling what weapons are being used or how many bullets
> > you have left.
> >
> > - ducking the cops: Ok....this is a mixed bag of a new
innovation.
> > While I do like the idea of any trouble you start brings up a
> > proximinty circle of where the cops will come to the scene of a
> > crime, sometimes it's far too easy to get away, even when you
have
> > done something that warrants the SWAT team to come in. Even
still if
> > after you lose them and come back in almost immediately after the
> > circle disappears, there is no particular reason for the cops to
> > continually be on the lookout for you....maybe I am nitpicking
but
> > at least in other iterations, when you have set off every
possible
> > alarm, it was nearly impossible to shake the cops and made
getting
> > away very harrowing....because once you got up to 5 and 6 starts
the
> > cops were very poersistent....but then...with as apathetic as
cops
> > really are, this may be real...LOL.
> >
> > - Speaking of, no real reprecussions and consequences for
actions in
> > some cases: One thing I think I would like to have seen more of
is,
> > if you do something, the is a bit more of a reaction for the
crowd.
> > For instance, I was at a club and some bouncers tried to jump
me, I
> > went to town with my shotgun...maybe 2 or 3 people moved. With
the
> > way that the AI was hyped in this game, I was hoping more for a
> > stampede for the doors and maybe a 911 call. Same with being
out on
> > the street, I robbed and shot someone in broad day light....now
> > while a few people ran, most still carried on thier business and
not
> > one frantic call to 911...but again...this may be sad testimony
to
> > what kind of empathy to people...LOL
> >
> > And that pretty much are my only issues with the game...as far as
> > everything else well:
> >
> >
> > I am very impressed with the storyline and voice acting. This has
> > always been a very top notch standard with Rockstar and GTA
games. I
> > also like the fact that if you are with characters during
missions,
> > the dialogue doesn't just happen in the cutscenes, it also flows
> > with you and the NPCs as you travel. For instance, you find out
more
> > about what Roman has gotten himself into, Michelle asks about
your
> > stay in America, Little Jacob, if you can understand his heavily
> > West Indian accent explains why he needs someone he can trust to
do
> > his errands and so forth, so count on interactions like that
> > throughout the game beyond cutscenes not to mention most
missions do
> > seem to run a little differently and sometimes have added twists
> >
> > I was also graphically and aurally with the environment. The game
> > really pushes the 360's power! No matter what GTA you have ever
> > played it has always looked kinda sterile despite the
grittiness. In
> > this iteration, all you need is smells, good and bad. When you
are
> > nicer lookng neighborhoods, you can really tell...when you are in
> > bad areas...ditto.
> >
> > And aurally, with all the ambient noices...second only to
Assassin's
> > Creed (despite all the shortcomings of the game, really listen to
> > the background chatter!) in quality to make you almost feel like
you
> > are 'there'.
> >
> > Everything else that IGN touched on as far as getting around,
> > getting missions and so forth is on point.
> >
> > The control, once you get the hang of it is fairly decent. The
fight
> > controls could have been a bit tighter, but it works.
> >
> > Now while I did talk a bit down about the AI, let me tell you
how it
> > is when it really does work. You can sometimes go along and see
some
> > really random occurances in a course of the day.
> >
> > There is more traffic on the street at 2pm than there is at 2am
and
> > this is still depending on what part of town you are in. I saw a
> > random instance in which a cop chased down a thief and held him
at
> > gunpoint. I saw people use thier cell phones. I saw where early
in
> > the morning you see people out sweeping the sidewalk. I alos
noticed
> > that late at night you see more garbage trucks...but what was
most
> > priceless was a womon walking along sipping a soda...walks PAST a
> > trashcan...and drops the cup in the street....yes...she litters!!
> >
> > Yes, there are so many little nuances in this game that can be
> > picked up on and so much randomness going on that it does make it
> > seem 'alive' but you still kind of wish for more but.....that's
not
> > what the whole game is about.
> >
> > As far as multiplayer, it's a lot smoother than I thought it was
> > going to be, I really haven't had a chance to delve estensively
into
> > it as of yet but I played around in a set up with 10 people and
> > noticed no lag whatsoever...it's smooth like butter.
> >
> > What I will say, and this is one of the reasons why I am not big
on
> > doing multiplayers with a whole lot of strangers, is that the
kids
> > and the knuckleheads that have gotten this game will abuse the
> > language more than what it needs to be abused. If you got
sensitive
> > ears...just be prepared..otherwise I recommend that you find a
group
> > of friends and set up your own private match and play.
> >
> > All in all, GTA IV is the must play game of the year, I can't
fully
> > endorse the 10 unless you count the story and all the random mini
> > games but, so far the game is so tight , that I do believe that
> > Saint's Row II will have it's work cut out for it.
> >
> > SO pick it up, go bowling, make sure you watch TV, and listen out
> > for Jack Thompson's being a stripper reference!!
> >
> >
> > ------------------------------------
> >
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> >
> >
> >
>
>
>
> --
> On a hot summer night, would you offer your throat to the PogoWolf
with the
> red roses?
> ==============================
> The Pogowolf
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