Tuesday, August 19, 2008

Re: [Xbox] Re: Metareview: Too Human (Xbox 360)

i loved the demo. i want the game, but i'm saving for every other triple A title so i'll rent this at first and then pick it up when it drops in price.


----- Original Message ----
From: Nelson (nelzp) <nelson@nelzp.com>
To: Xbox@yahoogroups.com
Sent: Tuesday, August 19, 2008 10:28:11 AM
Subject: Re: [Xbox] Re: Metareview: Too Human (Xbox 360)

It's a rental for me.  Demo seemed fun but not enough to buy it.  Plus, I'd rather save the $$ for Fable, Fallout 3, Gears of War 2 and maybe COD5.

Thanks,
Nelson

 
Sent: Tuesday, August 19, 2008 10:25 AM
Subject: [Xbox] Re: Metareview: Too Human (Xbox 360)

I am thinking about getting it...I am still on the fence about
it...even after playing the demo...any thoughts?

--- In Xbox@yahoogroups. com, "Nelson \(nelzp\)" <nelson@...> wrote:
>
>
>
> http://feeds. joystiq.com/ ~r/weblogsinc/ joystiq/~ 3/368632479/
>
>
> Filed under: Microsoft Xbox 360, Action, Adventure, RPGs,
Metareviews
>
>
> It's been almost ten years since we first saw Too Human at E3 1999,
at that point reportedly a 4-disc action adventure for the original
PlayStation. In that time, the game has jumped to GameCube and then
to Xbox 360, re-emerged as a slideshow, overshadowed by a lawsuit,
and later became the most downloaded action demo on Xbox Live in its
first week.
>
> So after all the hype and controversy, how does the final game
fare? Judging by the reviews, it's certainly not a knockout title,
with the general consensus being that it aims for the stars and
misses the mark. One thing is for sure: Even if the story isn't
great, if you like seeking out loot, then Too Human is definitely for
you.
>
>
>   a.. GamePro (4/5) "Here's an Xbox 360 exclusive that proudly
wears its lofty ambitions on its sleeves, and yet sometimes seems
bent on self-sabotage. That it's so relentlessly addictive despite
its aggravations is something of a minor miracle."
>   b.. IGN (78/100) "What's been delivered in the end is a good game
that ultimately falls just short of its promise due to a few
questionable design decisions. One thing is for sure, though. If you
love collecting random loot drops, you'll find a lot to like here."
>   c.. Giant Bomb (3/5) "If you have an insatiable lust for items
with higher stats than the ones you're currently using, or if you get
giddy at the mere thought of Diablo-style rare item naming
conventions, you'll probably be able to look past the game's issues
and have a good time. But even at its best, it's hard to ignore Too
Human's monotonous combat and dated approach to cooperative play."
>
>   d.. GameSpot (55/100): "Too Human is a game of false starts and
unrealized potential that infiltrate almost every aspect of the game,
from story, to combat, to balance. Its elements feel stitched
together, making for a patchwork quilt of a game that's fraying at
the seams."
>   e.. 1UP (C-) "At the very least, the cyber-Norse concept of Too
Human is a good one that's worth exploring further, just not in this
context. The game is simply schizophrenic; it attempts to be all
things to all people and never succeeds in executing any of them
well. The end result is in dire need of polish and focus, and that
doesn't solely apply to gameplay mechanics. There's absolutely no
reason why a game released in 2008 should have a bug where characters
can fall through solid ground and into some pseudoabyss. "
>
>
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>



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