Monday, March 24, 2008

Re: [Xbox] Fallout 3: 200 different endings, 20 hours of gameplay, more

Perhaps I'm just reading too much into this..

but:
200 endings? really... do you need 200 endings in your game?

it's twice as big.. but still only 20 hours of prime game? what
happend to the standard 40 hours?

Dogmeat can die, but developers are still working on Dogmeat's health system.
The game is already finished and is now being tested.
-- If the devs are still playing with 'dogmeat' then the game isn't finished.

Bethesda will be staying true to the visual aesthetics of the game.
Like they thought of changeing it after all the screenies released?
into what.. more of cartoonish look?


On Mon, Mar 24, 2008 at 5:39 PM, Nelson Pacheco <nelson@nelzp.com> wrote:
>
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> http://feeds.feedburner.com/~r/qj/qjnet/~3/257258971/116614
>
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> New details have arrived for Fallout 3 straight from Bethesda Game Studio's
> executive producer, Todd Howard, who was recently interviewed in an OXM
> Podcast. Howard gives us some more reasons to look forward to the game. Over
> 200 reasons in fact.
>
> You guys remember how they said Fallout 3 will have 12 endings? Well, now
> the figure is closer to 200. Whoa. However, last time they said that
> variations to the ending are small, so it may still hold. Then again, 200 is
> still a huge number, even with variations in mind.
>
> Anyway, let's move on. Here are several new details on Fallout 3 as
> discussed by Howard during the podcast:
>
> The game is twice as big than when they first started.
> Your character will have a party with a maximum of three, consisting of
> himself, a humanoid-type companion, and an NPC like Dogmeat.
> Dogmeat can die, but developers are still working on Dogmeat's health
> system.
> The game is already finished and is now being tested.
> Main quest takes about 20 hours; a playthrough can take as much as 100
> hours.
> You can interact a lot with the Brotherhood of Steel after a certain point
> in the game.
> Release (still) pegged for Fall 2008.
> Bethesda will be staying true to the visual aesthetics of the game.For the
> whole podcast interview for Fallout 3 (Xbox 360, PlayStation 3, PC), you can
> follow the link below. Note that the actual interview with Howard starts at
> the 35-minute mark.
>
>
> Buy: [Fallout 3 (PC)]
> Buy: [Fallout 3 (Xbox 360)]
> Buy: [Fallout 3 (PS3)]
>
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> RSS Desc:
> RSS Link: http://www.qj.net
>
>

--
"If you only need glasses to drive, why not just get a prescription
windshield?"
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